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adobe-webplatform logoSnap.svg

The JavaScript library for modern SVG graphics.

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Quick Overview

Snap.svg is a modern JavaScript library for working with SVG (Scalable Vector Graphics). It provides a powerful and intuitive API for creating, animating, and manipulating SVG elements in web applications. Snap.svg is designed to be lightweight and efficient, making it suitable for both simple and complex SVG projects.

Pros

  • Easy-to-use API with a gentle learning curve
  • Supports both modern browsers and older versions of Internet Explorer
  • Extensive documentation and active community support
  • Lightweight and performant, with a small file size

Cons

  • Limited built-in animation capabilities compared to some other SVG libraries
  • May require additional plugins for advanced features
  • Not as widely adopted as some other SVG manipulation libraries
  • Limited support for responsive SVG design out of the box

Code Examples

Creating a simple SVG shape:

var s = Snap("#svg");
var circle = s.circle(50, 50, 40);
circle.attr({
    fill: "#bada55",
    stroke: "#000",
    strokeWidth: 5
});

Animating an SVG element:

var s = Snap("#svg");
var rect = s.rect(100, 100, 100, 100);
rect.animate({ transform: 'r360,150,150' }, 1000, mina.bounce);

Creating a path and adding it to the SVG:

var s = Snap("#svg");
var path = s.path("M10,10L90,90");
path.attr({
    fill: "none",
    stroke: "#000",
    strokeWidth: 5
});

Getting Started

To get started with Snap.svg, follow these steps:

  1. Include the Snap.svg library in your HTML file:
<script src="https://cdnjs.cloudflare.com/ajax/libs/snap.svg/0.5.1/snap.svg-min.js"></script>
  1. Create an SVG element in your HTML:
<svg id="svg" width="300" height="300"></svg>
  1. Use JavaScript to create and manipulate SVG elements:
var s = Snap("#svg");
var circle = s.circle(150, 150, 100);
circle.attr({
    fill: "#ff0000",
    stroke: "#000",
    strokeWidth: 5
});

This will create a red circle with a black border in the center of your SVG element.

Competitor Comparisons

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Pros of Raphael

  • Broader browser support, including older versions of Internet Explorer
  • Smaller file size, which can lead to faster loading times
  • More mature and established library with a larger community

Cons of Raphael

  • Less modern API compared to Snap.svg
  • Fewer advanced features and effects
  • Not actively maintained, with the last update in 2017

Code Comparison

Raphael:

var paper = Raphael(0, 0, 500, 500);
var circle = paper.circle(100, 100, 50);
circle.attr("fill", "#ff0000");

Snap.svg:

var s = Snap(500, 500);
var circle = s.circle(100, 100, 50);
circle.attr({
  fill: "#ff0000"
});

Both libraries allow for creating SVG elements and manipulating their attributes. However, Snap.svg's syntax is more modern and flexible, allowing for object-based attribute setting. Raphael's approach is more straightforward but less versatile.

Snap.svg offers more advanced features like animations and filters, making it better suited for complex SVG manipulations. Raphael, while simpler, may be preferable for projects requiring broader browser support or smaller file sizes.

30,275

Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

Pros of Fabric.js

  • More comprehensive canvas manipulation library, offering features like free drawing and image filters
  • Better suited for creating interactive and editable canvas applications
  • Larger community and more frequent updates

Cons of Fabric.js

  • Steeper learning curve due to its extensive feature set
  • Larger file size, which may impact load times for simpler projects
  • May be overkill for basic SVG manipulation tasks

Code Comparison

Snap.svg:

var s = Snap("#svg");
var circle = s.circle(50, 50, 40);
circle.attr({
    fill: "#bada55",
    stroke: "#000",
    strokeWidth: 5
});

Fabric.js:

var canvas = new fabric.Canvas('canvas');
var circle = new fabric.Circle({
    radius: 40,
    fill: '#bada55',
    stroke: '#000',
    strokeWidth: 5,
    left: 50,
    top: 50
});
canvas.add(circle);

Both libraries allow for easy creation and manipulation of shapes, but Fabric.js requires setting up a canvas object first. Snap.svg is more focused on SVG manipulation, while Fabric.js provides a broader set of canvas-based features.

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The lightweight library for manipulating and animating SVG

Pros of svg.js

  • Lighter weight and faster performance
  • More extensive documentation and examples
  • Active development and frequent updates

Cons of svg.js

  • Less mature and established compared to Snap.svg
  • Smaller community and ecosystem
  • Fewer advanced features out of the box

Code Comparison

svg.js:

var draw = SVG().addTo('body').size(300, 300)
var rect = draw.rect(100, 100).fill('#f06')

Snap.svg:

var s = Snap(300, 300);
var rect = s.rect(100, 100, 100, 100);
rect.attr({
    fill: "#f06"
});

Both libraries offer similar functionality for creating and manipulating SVG elements. svg.js tends to have a more concise syntax, while Snap.svg provides a more verbose but potentially more readable approach. svg.js focuses on modern browsers and leverages newer JavaScript features, whereas Snap.svg maintains broader compatibility with older browsers.

svg.js is generally considered more lightweight and performant, making it a good choice for projects that prioritize speed and efficiency. On the other hand, Snap.svg, being backed by Adobe, offers a more comprehensive set of features and may be preferred for complex SVG manipulations or when working with legacy systems.

Ultimately, the choice between svg.js and Snap.svg depends on specific project requirements, performance needs, and developer preferences.

110,954

Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:

Pros of D3

  • More comprehensive and versatile for data visualization
  • Larger community and ecosystem with extensive documentation
  • Supports a wide range of chart types and complex visualizations

Cons of D3

  • Steeper learning curve for beginners
  • Can be overkill for simple SVG manipulations
  • Requires more code for basic shapes and animations

Code Comparison

D3 example:

d3.select("body")
  .append("svg")
  .attr("width", 100)
  .attr("height", 100)
  .append("circle")
  .attr("cx", 50)
  .attr("cy", 50)
  .attr("r", 40)
  .style("fill", "blue");

Snap.svg example:

var s = Snap(100, 100);
var circle = s.circle(50, 50, 40);
circle.attr({
  fill: "blue"
});

Summary

D3 is a powerful library for data visualization with a vast ecosystem, while Snap.svg focuses on simpler SVG manipulation and animation. D3 offers more flexibility for complex visualizations but has a steeper learning curve. Snap.svg provides an easier entry point for basic SVG work but may be limited for advanced data-driven graphics. The code comparison shows that Snap.svg requires less code for simple shapes, while D3's approach is more verbose but offers finer control over elements.

14,796

The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey

Pros of Paper.js

  • More comprehensive vector graphics library with advanced path manipulation
  • Better performance for complex animations and large numbers of objects
  • Supports both SVG and Canvas rendering

Cons of Paper.js

  • Steeper learning curve due to its more extensive API
  • Less suitable for simple SVG manipulations
  • Larger file size, which may impact load times for smaller projects

Code Comparison

Paper.js:

paper.setup('myCanvas');
var path = new paper.Path();
path.strokeColor = 'black';
path.moveTo(new paper.Point(30, 75));
path.lineTo(new paper.Point(30, 25));

Snap.svg:

var s = Snap("#svg");
var line = s.line(30, 75, 30, 25);
line.attr({
  stroke: "black",
  strokeWidth: 2
});

Both libraries offer powerful vector graphics capabilities, but Paper.js is more suited for complex projects with advanced path manipulations and animations, while Snap.svg excels in simpler SVG manipulations and has a gentler learning curve. Paper.js provides better performance for larger projects but comes with a larger file size. Snap.svg is more lightweight and easier to integrate into existing projects, especially those focused on SVG manipulation.

An extension of GeoJSON that encodes topology! 🌐

Pros of TopoJSON

  • Specialized for geographic data, offering efficient encoding of topological information
  • Smaller file sizes compared to GeoJSON, reducing data transfer and storage requirements
  • Supports topology preservation, allowing for more accurate geographic operations

Cons of TopoJSON

  • Limited to geographic data, less versatile for general-purpose SVG manipulation
  • Steeper learning curve for non-GIS developers
  • Fewer built-in animation and interaction capabilities

Code Comparison

TopoJSON:

var topology = {
  "type": "Topology",
  "objects": {
    "example": {
      "type": "GeometryCollection",
      "geometries": [
        {"type": "Point", "coordinates": [0, 0]}
      ]
    }
  },
  "arcs": []
};

Snap.svg:

var s = Snap(800, 600);
var circle = s.circle(150, 150, 100);
circle.attr({
  fill: "#bada55",
  stroke: "#000",
  strokeWidth: 5
});

Summary

TopoJSON is specialized for efficient geographic data representation, while Snap.svg offers more general-purpose SVG manipulation capabilities. TopoJSON excels in handling complex geographic information with smaller file sizes, but has a steeper learning curve for non-GIS developers. Snap.svg provides easier SVG creation and manipulation, including animations, but lacks the geographic-specific features of TopoJSON.

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README

Snap.svg · Build Status CDNJS GitHub Tag License

A JavaScript SVG library for the modern web. Learn more at snapsvg.io.

Follow us on Twitter.

Install

Learn

Use

In your HTML file, load simply by:

<script src="snap.svg-min.js"></script>

No other scripts are needed. Both the minified and uncompressed (for development) versions are in the /dist folder.

webpack

To load with webpack 2.x and 3.x, install Imports Loader (npm i -D imports-loader), and add the following to your webpack config:

module: {
  rules: [
    {
      test: require.resolve('snapsvg/dist/snap.svg.js'),
      use: 'imports-loader?this=>window,fix=>module.exports=0',
    },
  ],
},
resolve: {
  alias: {
    snapsvg: 'snapsvg/dist/snap.svg.js',
  },
},

Then, in any module you’d like to require Snap, use:

import Snap from 'snapsvg';

Build

Build Status

Snap.svg uses Grunt to build.

  • Open the terminal from the Snap.svg directory:
cd Snap.svg
  • Install its command line interface (CLI) globally:
npm install -g grunt-cli

*You might need to use sudo npm, depending on your configuration.

  • Install dependencies with npm:
npm install

*Snap.svg uses Grunt 0.4.0. You might want to read more on their website if you haven’t upgraded since a lot has changed.

  • To build the files run
grunt
  • The results will be built into the dist folder.
  • Alternatively type grunt watch to have the build run automatically when you make changes to source files.

Testing

Tests are located in test folder. To run tests, simply open test.html in there. Automatic tests use PhantomJS to scrap this file, so you can use it as a reference.

Alternatively, install PhantomJS and run command

grunt test

Contribute

git checkout -b my_branch
  • Add your changes.
  • Check that tests are passing
  • Commit your changes:
git commit -am "Added some awesome stuff"
  • Push your branch:
git push origin my_branch

Note: Pull requests to other branches than dev or without filled CLA wouldn’t be accepted.

NPM DownloadsLast 30 Days