Top Related Projects
JavaScript Vector Library
Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
The lightweight library for manipulating and animating SVG
Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
An extension of GeoJSON that encodes topology! 🌐
Quick Overview
Snap.svg is a modern JavaScript library for working with SVG (Scalable Vector Graphics). It provides a powerful and intuitive API for creating, animating, and manipulating SVG elements in web applications. Snap.svg is designed to be lightweight and efficient, making it suitable for both simple and complex SVG projects.
Pros
- Easy-to-use API with a gentle learning curve
- Supports both modern browsers and older versions of Internet Explorer
- Extensive documentation and active community support
- Lightweight and performant, with a small file size
Cons
- Limited built-in animation capabilities compared to some other SVG libraries
- May require additional plugins for advanced features
- Not as widely adopted as some other SVG manipulation libraries
- Limited support for responsive SVG design out of the box
Code Examples
Creating a simple SVG shape:
var s = Snap("#svg");
var circle = s.circle(50, 50, 40);
circle.attr({
fill: "#bada55",
stroke: "#000",
strokeWidth: 5
});
Animating an SVG element:
var s = Snap("#svg");
var rect = s.rect(100, 100, 100, 100);
rect.animate({ transform: 'r360,150,150' }, 1000, mina.bounce);
Creating a path and adding it to the SVG:
var s = Snap("#svg");
var path = s.path("M10,10L90,90");
path.attr({
fill: "none",
stroke: "#000",
strokeWidth: 5
});
Getting Started
To get started with Snap.svg, follow these steps:
- Include the Snap.svg library in your HTML file:
<script src="https://cdnjs.cloudflare.com/ajax/libs/snap.svg/0.5.1/snap.svg-min.js"></script>
- Create an SVG element in your HTML:
<svg id="svg" width="300" height="300"></svg>
- Use JavaScript to create and manipulate SVG elements:
var s = Snap("#svg");
var circle = s.circle(150, 150, 100);
circle.attr({
fill: "#ff0000",
stroke: "#000",
strokeWidth: 5
});
This will create a red circle with a black border in the center of your SVG element.
Competitor Comparisons
JavaScript Vector Library
Pros of Raphael
- Broader browser support, including older versions of Internet Explorer
- Smaller file size, which can lead to faster loading times
- More mature and established library with a larger community
Cons of Raphael
- Less modern API compared to Snap.svg
- Fewer advanced features and effects
- Not actively maintained, with the last update in 2017
Code Comparison
Raphael:
var paper = Raphael(0, 0, 500, 500);
var circle = paper.circle(100, 100, 50);
circle.attr("fill", "#ff0000");
Snap.svg:
var s = Snap(500, 500);
var circle = s.circle(100, 100, 50);
circle.attr({
fill: "#ff0000"
});
Both libraries allow for creating SVG elements and manipulating their attributes. However, Snap.svg's syntax is more modern and flexible, allowing for object-based attribute setting. Raphael's approach is more straightforward but less versatile.
Snap.svg offers more advanced features like animations and filters, making it better suited for complex SVG manipulations. Raphael, while simpler, may be preferable for projects requiring broader browser support or smaller file sizes.
Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
Pros of Fabric.js
- More comprehensive canvas manipulation library, offering features like free drawing and image filters
- Better suited for creating interactive and editable canvas applications
- Larger community and more frequent updates
Cons of Fabric.js
- Steeper learning curve due to its extensive feature set
- Larger file size, which may impact load times for simpler projects
- May be overkill for basic SVG manipulation tasks
Code Comparison
Snap.svg:
var s = Snap("#svg");
var circle = s.circle(50, 50, 40);
circle.attr({
fill: "#bada55",
stroke: "#000",
strokeWidth: 5
});
Fabric.js:
var canvas = new fabric.Canvas('canvas');
var circle = new fabric.Circle({
radius: 40,
fill: '#bada55',
stroke: '#000',
strokeWidth: 5,
left: 50,
top: 50
});
canvas.add(circle);
Both libraries allow for easy creation and manipulation of shapes, but Fabric.js requires setting up a canvas object first. Snap.svg is more focused on SVG manipulation, while Fabric.js provides a broader set of canvas-based features.
The lightweight library for manipulating and animating SVG
Pros of svg.js
- Lighter weight and faster performance
- More extensive documentation and examples
- Active development and frequent updates
Cons of svg.js
- Less mature and established compared to Snap.svg
- Smaller community and ecosystem
- Fewer advanced features out of the box
Code Comparison
svg.js:
var draw = SVG().addTo('body').size(300, 300)
var rect = draw.rect(100, 100).fill('#f06')
Snap.svg:
var s = Snap(300, 300);
var rect = s.rect(100, 100, 100, 100);
rect.attr({
fill: "#f06"
});
Both libraries offer similar functionality for creating and manipulating SVG elements. svg.js tends to have a more concise syntax, while Snap.svg provides a more verbose but potentially more readable approach. svg.js focuses on modern browsers and leverages newer JavaScript features, whereas Snap.svg maintains broader compatibility with older browsers.
svg.js is generally considered more lightweight and performant, making it a good choice for projects that prioritize speed and efficiency. On the other hand, Snap.svg, being backed by Adobe, offers a more comprehensive set of features and may be preferred for complex SVG manipulations or when working with legacy systems.
Ultimately, the choice between svg.js and Snap.svg depends on specific project requirements, performance needs, and developer preferences.
Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:
Pros of D3
- More comprehensive and versatile for data visualization
- Larger community and ecosystem with extensive documentation
- Supports a wide range of chart types and complex visualizations
Cons of D3
- Steeper learning curve for beginners
- Can be overkill for simple SVG manipulations
- Requires more code for basic shapes and animations
Code Comparison
D3 example:
d3.select("body")
.append("svg")
.attr("width", 100)
.attr("height", 100)
.append("circle")
.attr("cx", 50)
.attr("cy", 50)
.attr("r", 40)
.style("fill", "blue");
Snap.svg example:
var s = Snap(100, 100);
var circle = s.circle(50, 50, 40);
circle.attr({
fill: "blue"
});
Summary
D3 is a powerful library for data visualization with a vast ecosystem, while Snap.svg focuses on simpler SVG manipulation and animation. D3 offers more flexibility for complex visualizations but has a steeper learning curve. Snap.svg provides an easier entry point for basic SVG work but may be limited for advanced data-driven graphics. The code comparison shows that Snap.svg requires less code for simple shapes, while D3's approach is more verbose but offers finer control over elements.
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
Pros of Paper.js
- More comprehensive vector graphics library with advanced path manipulation
- Better performance for complex animations and large numbers of objects
- Supports both SVG and Canvas rendering
Cons of Paper.js
- Steeper learning curve due to its more extensive API
- Less suitable for simple SVG manipulations
- Larger file size, which may impact load times for smaller projects
Code Comparison
Paper.js:
paper.setup('myCanvas');
var path = new paper.Path();
path.strokeColor = 'black';
path.moveTo(new paper.Point(30, 75));
path.lineTo(new paper.Point(30, 25));
Snap.svg:
var s = Snap("#svg");
var line = s.line(30, 75, 30, 25);
line.attr({
stroke: "black",
strokeWidth: 2
});
Both libraries offer powerful vector graphics capabilities, but Paper.js is more suited for complex projects with advanced path manipulations and animations, while Snap.svg excels in simpler SVG manipulations and has a gentler learning curve. Paper.js provides better performance for larger projects but comes with a larger file size. Snap.svg is more lightweight and easier to integrate into existing projects, especially those focused on SVG manipulation.
An extension of GeoJSON that encodes topology! 🌐
Pros of TopoJSON
- Specialized for geographic data, offering efficient encoding of topological information
- Smaller file sizes compared to GeoJSON, reducing data transfer and storage requirements
- Supports topology preservation, allowing for more accurate geographic operations
Cons of TopoJSON
- Limited to geographic data, less versatile for general-purpose SVG manipulation
- Steeper learning curve for non-GIS developers
- Fewer built-in animation and interaction capabilities
Code Comparison
TopoJSON:
var topology = {
"type": "Topology",
"objects": {
"example": {
"type": "GeometryCollection",
"geometries": [
{"type": "Point", "coordinates": [0, 0]}
]
}
},
"arcs": []
};
Snap.svg:
var s = Snap(800, 600);
var circle = s.circle(150, 150, 100);
circle.attr({
fill: "#bada55",
stroke: "#000",
strokeWidth: 5
});
Summary
TopoJSON is specialized for efficient geographic data representation, while Snap.svg offers more general-purpose SVG manipulation capabilities. TopoJSON excels in handling complex geographic information with smaller file sizes, but has a steeper learning curve for non-GIS developers. Snap.svg provides easier SVG creation and manipulation, including animations, but lacks the geographic-specific features of TopoJSON.
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Snap.svg ·

A JavaScript SVG library for the modern web. Learn more at snapsvg.io.
Install
- Bower -
bower install snap.svg
- npm -
npm install snapsvg
- Manual Minified - https://github.com/adobe-webplatform/Snap.svg/raw/master/dist/snap.svg-min.js
- Manual Unminified - https://raw.githubusercontent.com/adobe-webplatform/Snap.svg/master/dist/snap.svg.js
Learn
Use
In your HTML file, load simply by:
<script src="snap.svg-min.js"></script>
No other scripts are needed. Both the minified and uncompressed (for development) versions are in the /dist
folder.
webpack
To load with webpack 2.x and 3.x, install Imports Loader (npm i -D imports-loader
), and add the following to your webpack config:
module: {
rules: [
{
test: require.resolve('snapsvg/dist/snap.svg.js'),
use: 'imports-loader?this=>window,fix=>module.exports=0',
},
],
},
resolve: {
alias: {
snapsvg: 'snapsvg/dist/snap.svg.js',
},
},
Then, in any module youâd like to require Snap, use:
import Snap from 'snapsvg';
Build
Snap.svg uses Grunt to build.
- Open the terminal from the Snap.svg directory:
cd Snap.svg
- Install its command line interface (CLI) globally:
npm install -g grunt-cli
*You might need to use sudo npm
, depending on your configuration.
- Install dependencies with npm:
npm install
*Snap.svg uses Grunt 0.4.0. You might want to read more on their website if you havenât upgraded since a lot has changed.
- To build the files run
grunt
- The results will be built into the
dist
folder. - Alternatively type
grunt watch
to have the build run automatically when you make changes to source files.
Testing
Tests are located in test
folder. To run tests, simply open test.html
in there. Automatic tests use PhantomJS to scrap this file, so you can use it as a reference.
Alternatively, install PhantomJS and run command
grunt test
Contribute
- Fill out the CLA.
- Fork the repo.
- Create a branch:
git checkout -b my_branch
- Add your changes.
- Check that tests are passing
- Commit your changes:
git commit -am "Added some awesome stuff"
- Push your branch:
git push origin my_branch
- Make a pull request to
dev
(!) branch.
Note: Pull requests to other branches than dev
or without filled CLA wouldnât be accepted.
Top Related Projects
JavaScript Vector Library
Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
The lightweight library for manipulating and animating SVG
Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
An extension of GeoJSON that encodes topology! 🌐
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot