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Quick Overview
DART (Dynamic Animation and Robotics Toolkit) is an open-source library for developing robotics and physically-based simulation applications. It provides a comprehensive set of tools for modeling, simulation, and control of articulated rigid body systems, with a focus on robotics and biomechanics.
Pros
- Highly flexible and extensible architecture
- Efficient dynamics algorithms for real-time simulation
- Comprehensive set of collision detection algorithms
- Strong support for various types of joints and actuators
Cons
- Steeper learning curve compared to some other robotics libraries
- Documentation could be more comprehensive for advanced features
- Limited built-in visualization tools (relies on external libraries)
- Smaller community compared to some other robotics frameworks
Code Examples
- Creating a simple pendulum:
#include <dart/dart.hpp>
int main() {
auto world = std::make_shared<dart::simulation::World>();
auto skeleton = dart::dynamics::Skeleton::create("pendulum");
auto joint = skeleton->createJointAndBodyNodePair<dart::dynamics::RevoluteJoint>().first;
joint->setAxis(Eigen::Vector3d::UnitY());
auto body = joint->getChildBodyNode();
auto shape = std::make_shared<dart::dynamics::BoxShape>(Eigen::Vector3d(0.1, 0.1, 1.0));
body->createShapeNodeWith<dart::dynamics::VisualAspect, dart::dynamics::CollisionAspect>(shape);
world->addSkeleton(skeleton);
return 0;
}
- Applying force to a body:
auto body = skeleton->getBodyNode("body_name");
Eigen::Vector3d force(0.0, 0.0, 10.0);
Eigen::Vector3d offset(0.1, 0.0, 0.0);
body->addExtForce(force, offset);
- Setting up a collision detector:
auto collisionDetector = dart::collision::FCLCollisionDetector::create();
world->getConstraintSolver()->setCollisionDetector(collisionDetector);
Getting Started
-
Install DART dependencies:
sudo apt-get install libeigen3-dev libassimp-dev libccd-dev libfcl-dev libboost-all-dev libopenscenegraph-dev -
Clone and build DART:
git clone https://github.com/dartsim/dart.git cd dart mkdir build && cd build cmake .. make -j4 sudo make install -
Include DART in your project's CMakeLists.txt:
find_package(DART REQUIRED) target_link_libraries(your_target dart)
Competitor Comparisons
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Pros of Bullet3
- Widely adopted in game development and robotics simulations
- Extensive documentation and community support
- Highly optimized for performance, especially in real-time applications
Cons of Bullet3
- Less focus on accuracy compared to DART
- More complex API, steeper learning curve for beginners
- Limited built-in support for articulated rigid body dynamics
Code Comparison
DART example (inverse kinematics):
InverseKinematics* ik = new InverseKinematics(bodyNode);
ik->addTargetTranslationalConstraint(bodyNode, desiredPosition);
ik->solve();
Bullet3 example (rigid body creation):
btCollisionShape* shape = new btSphereShape(1.0);
btDefaultMotionState* motionState = new btDefaultMotionState();
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, motionState, shape);
btRigidBody* body = new btRigidBody(rbInfo);
Both DART and Bullet3 are powerful physics engines, but they cater to different needs. DART excels in accuracy and articulated body simulations, while Bullet3 shines in performance-critical applications and game development. The choice between them depends on the specific requirements of your project.
Flexible Collision Library
Pros of FCL
- Specialized in collision detection and distance computation
- Supports a wide range of geometric primitives and collision algorithms
- Lightweight and can be easily integrated into other projects
Cons of FCL
- Limited to collision detection and distance computation
- Lacks built-in dynamics simulation capabilities
- May require additional libraries for complete robotics simulations
Code Comparison
FCL (collision detection):
fcl::CollisionObject<double> obj1(shape1);
fcl::CollisionObject<double> obj2(shape2);
fcl::CollisionRequest<double> request;
fcl::CollisionResult<double> result;
fcl::collide(&obj1, &obj2, request, result);
DART (physics simulation):
dart::dynamics::SkeletonPtr robot = dart::dynamics::Skeleton::create("robot");
dart::simulation::WorldPtr world = dart::simulation::World::create();
world->addSkeleton(robot);
world->step();
Summary
FCL is a specialized library for collision detection and distance computation, while DART is a more comprehensive dynamics and simulation toolkit. FCL excels in its focused functionality and can be easily integrated into other projects. DART, on the other hand, provides a full-featured environment for robotics simulation, including physics, kinematics, and collision detection. The choice between the two depends on the specific requirements of your project and whether you need a complete simulation framework or just collision detection capabilities.
Model-based design and verification for robotics.
Pros of Drake
- More comprehensive toolset for robotics simulation and control
- Stronger integration with optimization and planning algorithms
- Better support for multi-body dynamics and contact mechanics
Cons of Drake
- Steeper learning curve due to its complexity
- Heavier computational requirements for some simulations
- Less flexible for real-time applications compared to DART
Code Comparison
Drake example (Python):
import pydrake.all as drake
builder = drake.systems.DiagramBuilder()
plant, scene_graph = drake.multibody.plant.AddMultibodyPlantSceneGraph(builder, time_step=0.0)
parser = drake.multibody.parsing.Parser(plant)
parser.AddModelFromFile("model.urdf")
plant.Finalize()
DART example (C++):
#include <dart/dart.hpp>
auto world = std::make_shared<dart::simulation::World>();
auto skeleton = dart::dynamics::Skeleton::create("robot");
dart::utils::DartLoader loader;
skeleton = loader.parseSkeleton("model.urdf");
world->addSkeleton(skeleton);
Both libraries provide powerful tools for robotics simulation, but Drake offers a more comprehensive ecosystem for advanced robotics applications, while DART focuses on real-time performance and flexibility. Drake's integration with optimization tools makes it suitable for complex planning tasks, whereas DART's lightweight design allows for faster simulations in certain scenarios.
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DART
DART (Dynamic Animation and Robotics Toolkit) is an open-source library that provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. Renowned for its accuracy and stability, DART utilizes generalized coordinates to represent articulated rigid body systems and employs Featherstone's Articulated Body Algorithm to compute motion dynamics.
Why DART?
- Accuracy & Stability â Featherstone's Articulated Body Algorithm with proven numerical stability
- Unified Format Support â Load URDF, SDF, MJCF, and SKEL models through a single API
- Full-featured Collision â Multiple collision detection backends (FCL, Bullet, ODE)
- Constraint Dynamics â Joint limits, contacts, and closed-loop constraints solved together
- Cross-platform â Linux, macOS, Windows with Python bindings included
- Battle-tested â Powers Gazebo, research labs, and production systems worldwide
Quick Start
Python
import dartpy as dart
world = dart.World()
# Load a robot from URDF
urdf = dart.io.UrdfParser()
robot = urdf.parseSkeleton("dart://sample/urdf/KR5/KR5 sixx R650.urdf")
world.addSkeleton(robot)
# Simulate 100 steps
for _ in range(100):
world.step()
print(f"Positions: {robot.getPositions()}")
C++
#include <dart/dart.hpp>
int main() {
auto world = dart::simulation::World::create();
// Load a robot from URDF
auto robot = dart::io::urdf::readSkeleton("path/to/robot.urdf");
world->addSkeleton(robot);
// Simulate 100 steps
for (int i = 0; i < 100; ++i) {
world->step();
std::cout << "Positions: " << robot->getPositions().transpose() << "\n";
}
return 0;
}
Installation
Python (Recommended)
| Method | Command |
|---|---|
| uv (preferred) | uv add dartpy |
| pip | pip install dartpy |
| pixi | pixi add dartpy |
| conda | conda install -c conda-forge dartpy |
C++
| Platform | Command |
|---|---|
| Cross-platform (recommended) | pixi add dartsim-cpp or conda install -c conda-forge dartsim-cpp |
| Ubuntu | sudo apt install libdart-all-dev |
| Arch Linux | yay -S libdart |
| FreeBSD | pkg install dartsim |
| macOS | brew install dartsim |
| Windows | vcpkg install dartsim:x64-windows |
Documentation
User Documentation: English | íêµì´ | DeepWiki Overview
Developer Resources
- Developer Onboarding Guide â Architecture, components, and workflows
- Contributing Guide â Style guide and contribution process
- Gazebo Integration â gz-physics integration workflow
- Release Roadmap â Compatibility, deprecations, and future plans
Branches
mainâ Active development targeting DART 7release-6.16â Maintenance branch for DART 6 (critical fixes only)
Citation
If you use DART in an academic publication, please consider citing this JOSS Paper:
@article{Lee2018,
doi = {10.21105/joss.00500},
url = {https://doi.org/10.21105/joss.00500},
year = {2018},
publisher = {The Open Journal},
volume = {3},
number = {22},
pages = {500},
author = {Jeongseok Lee and Michael X. Grey and Sehoon Ha and Tobias Kunz and Sumit Jain and Yuting Ye and Siddhartha S. Srinivasa and Mike Stilman and C. Karen Liu},
title = {DART: Dynamic Animation and Robotics Toolkit},
journal = {Journal of Open Source Software}
}
License
DART is licensed under the BSD 2-Clause License.
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