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DART: Dynamic Animation and Robotics Toolkit

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Model-based design and verification for robotics.

Quick Overview

DART (Dynamic Animation and Robotics Toolkit) is an open-source library for developing robotics and physically-based simulation applications. It provides a comprehensive set of tools for modeling, simulation, and control of articulated rigid body systems, with a focus on robotics and biomechanics.

Pros

  • Highly flexible and extensible architecture
  • Efficient dynamics algorithms for real-time simulation
  • Comprehensive set of collision detection algorithms
  • Strong support for various types of joints and actuators

Cons

  • Steeper learning curve compared to some other robotics libraries
  • Documentation could be more comprehensive for advanced features
  • Limited built-in visualization tools (relies on external libraries)
  • Smaller community compared to some other robotics frameworks

Code Examples

  1. Creating a simple pendulum:
#include <dart/dart.hpp>

int main() {
    auto world = std::make_shared<dart::simulation::World>();
    auto skeleton = dart::dynamics::Skeleton::create("pendulum");

    auto joint = skeleton->createJointAndBodyNodePair<dart::dynamics::RevoluteJoint>().first;
    joint->setAxis(Eigen::Vector3d::UnitY());

    auto body = joint->getChildBodyNode();
    auto shape = std::make_shared<dart::dynamics::BoxShape>(Eigen::Vector3d(0.1, 0.1, 1.0));
    body->createShapeNodeWith<dart::dynamics::VisualAspect, dart::dynamics::CollisionAspect>(shape);

    world->addSkeleton(skeleton);
    return 0;
}
  1. Applying force to a body:
auto body = skeleton->getBodyNode("body_name");
Eigen::Vector3d force(0.0, 0.0, 10.0);
Eigen::Vector3d offset(0.1, 0.0, 0.0);
body->addExtForce(force, offset);
  1. Setting up a collision detector:
auto collisionDetector = dart::collision::FCLCollisionDetector::create();
world->getConstraintSolver()->setCollisionDetector(collisionDetector);

Getting Started

  1. Install DART dependencies:

    sudo apt-get install libeigen3-dev libassimp-dev libccd-dev libfcl-dev libboost-all-dev libopenscenegraph-dev
    
  2. Clone and build DART:

    git clone https://github.com/dartsim/dart.git
    cd dart
    mkdir build && cd build
    cmake ..
    make -j4
    sudo make install
    
  3. Include DART in your project's CMakeLists.txt:

    find_package(DART REQUIRED)
    target_link_libraries(your_target dart)
    

Competitor Comparisons

13,923

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Pros of Bullet3

  • Widely adopted in game development and robotics simulations
  • Extensive documentation and community support
  • Highly optimized for performance, especially in real-time applications

Cons of Bullet3

  • Less focus on accuracy compared to DART
  • More complex API, steeper learning curve for beginners
  • Limited built-in support for articulated rigid body dynamics

Code Comparison

DART example (inverse kinematics):

InverseKinematics* ik = new InverseKinematics(bodyNode);
ik->addTargetTranslationalConstraint(bodyNode, desiredPosition);
ik->solve();

Bullet3 example (rigid body creation):

btCollisionShape* shape = new btSphereShape(1.0);
btDefaultMotionState* motionState = new btDefaultMotionState();
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, motionState, shape);
btRigidBody* body = new btRigidBody(rbInfo);

Both DART and Bullet3 are powerful physics engines, but they cater to different needs. DART excels in accuracy and articulated body simulations, while Bullet3 shines in performance-critical applications and game development. The choice between them depends on the specific requirements of your project.

1,660

Flexible Collision Library

Pros of FCL

  • Specialized in collision detection and distance computation
  • Supports a wide range of geometric primitives and collision algorithms
  • Lightweight and can be easily integrated into other projects

Cons of FCL

  • Limited to collision detection and distance computation
  • Lacks built-in dynamics simulation capabilities
  • May require additional libraries for complete robotics simulations

Code Comparison

FCL (collision detection):

fcl::CollisionObject<double> obj1(shape1);
fcl::CollisionObject<double> obj2(shape2);
fcl::CollisionRequest<double> request;
fcl::CollisionResult<double> result;
fcl::collide(&obj1, &obj2, request, result);

DART (physics simulation):

dart::dynamics::SkeletonPtr robot = dart::dynamics::Skeleton::create("robot");
dart::simulation::WorldPtr world = dart::simulation::World::create();
world->addSkeleton(robot);
world->step();

Summary

FCL is a specialized library for collision detection and distance computation, while DART is a more comprehensive dynamics and simulation toolkit. FCL excels in its focused functionality and can be easily integrated into other projects. DART, on the other hand, provides a full-featured environment for robotics simulation, including physics, kinematics, and collision detection. The choice between the two depends on the specific requirements of your project and whether you need a complete simulation framework or just collision detection capabilities.

3,856

Model-based design and verification for robotics.

Pros of Drake

  • More comprehensive toolset for robotics simulation and control
  • Stronger integration with optimization and planning algorithms
  • Better support for multi-body dynamics and contact mechanics

Cons of Drake

  • Steeper learning curve due to its complexity
  • Heavier computational requirements for some simulations
  • Less flexible for real-time applications compared to DART

Code Comparison

Drake example (Python):

import pydrake.all as drake

builder = drake.systems.DiagramBuilder()
plant, scene_graph = drake.multibody.plant.AddMultibodyPlantSceneGraph(builder, time_step=0.0)
parser = drake.multibody.parsing.Parser(plant)
parser.AddModelFromFile("model.urdf")
plant.Finalize()

DART example (C++):

#include <dart/dart.hpp>

auto world = std::make_shared<dart::simulation::World>();
auto skeleton = dart::dynamics::Skeleton::create("robot");
dart::utils::DartLoader loader;
skeleton = loader.parseSkeleton("model.urdf");
world->addSkeleton(skeleton);

Both libraries provide powerful tools for robotics simulation, but Drake offers a more comprehensive ecosystem for advanced robotics applications, while DART focuses on real-time performance and flexibility. Drake's integration with optimization tools makes it suitable for complex planning tasks, whereas DART's lightweight design allows for faster simulations in certain scenarios.

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README

DART

DART: Dynamic Animation and Robotics Toolkit

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DART (Dynamic Animation and Robotics Toolkit) is an open-source library that provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. Renowned for its accuracy and stability, DART utilizes generalized coordinates to represent articulated rigid body systems and employs Featherstone's Articulated Body Algorithm to compute motion dynamics.

Unitree G1 humanoid demo

Why DART?

  • Accuracy & Stability — Featherstone's Articulated Body Algorithm with proven numerical stability
  • Unified Format Support — Load URDF, SDF, MJCF, and SKEL models through a single API
  • Full-featured Collision — Multiple collision detection backends (FCL, Bullet, ODE)
  • Constraint Dynamics — Joint limits, contacts, and closed-loop constraints solved together
  • Cross-platform — Linux, macOS, Windows with Python bindings included
  • Battle-tested — Powers Gazebo, research labs, and production systems worldwide

Quick Start

Python

import dartpy as dart

world = dart.World()

# Load a robot from URDF
urdf = dart.io.UrdfParser()
robot = urdf.parseSkeleton("dart://sample/urdf/KR5/KR5 sixx R650.urdf")
world.addSkeleton(robot)

# Simulate 100 steps
for _ in range(100):
    world.step()
    print(f"Positions: {robot.getPositions()}")

C++

#include <dart/dart.hpp>

int main() {
  auto world = dart::simulation::World::create();

  // Load a robot from URDF
  auto robot = dart::io::urdf::readSkeleton("path/to/robot.urdf");
  world->addSkeleton(robot);

  // Simulate 100 steps
  for (int i = 0; i < 100; ++i) {
    world->step();
    std::cout << "Positions: " << robot->getPositions().transpose() << "\n";
  }
  return 0;
}

Installation

Python (Recommended)

MethodCommand
uv (preferred)uv add dartpy
pippip install dartpy
pixipixi add dartpy
condaconda install -c conda-forge dartpy

C++

PlatformCommand
Cross-platform (recommended)pixi add dartsim-cpp or conda install -c conda-forge dartsim-cpp
Ubuntusudo apt install libdart-all-dev
Arch Linuxyay -S libdart
FreeBSDpkg install dartsim
macOSbrew install dartsim
Windowsvcpkg install dartsim:x64-windows

All distributions →

Documentation

User Documentation: English | 한국어 | DeepWiki Overview

Developer Resources

Branches

  • main — Active development targeting DART 7
  • release-6.16 — Maintenance branch for DART 6 (critical fixes only)

Citation

If you use DART in an academic publication, please consider citing this JOSS Paper:

@article{Lee2018,
  doi = {10.21105/joss.00500},
  url = {https://doi.org/10.21105/joss.00500},
  year = {2018},
  publisher = {The Open Journal},
  volume = {3},
  number = {22},
  pages = {500},
  author = {Jeongseok Lee and Michael X. Grey and Sehoon Ha and Tobias Kunz and Sumit Jain and Yuting Ye and Siddhartha S. Srinivasa and Mike Stilman and C. Karen Liu},
  title = {DART: Dynamic Animation and Robotics Toolkit},
  journal = {Journal of Open Source Software}
}

License

DART is licensed under the BSD 2-Clause License.