Convert Figma logo to code with AI

google logomonster-mash

No description available

1,320
181
1,320
24

Top Related Projects

A real-time approach for mapping all human pixels of 2D RGB images to a 3D surface-based model of the body

Detectron2 is a platform for object detection, segmentation and other visual recognition tasks.

33,406

OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation

37,316

GFPGAN aims at developing Practical Algorithms for Real-world Face Restoration.

Quick Overview

Monster Mash is an open-source project by Google that enables users to create 3D animations from a single image. It uses a novel approach to estimate depth, create a 3D mesh, and animate characters in a 2.5D space, all from a single input image. This tool is particularly useful for artists and animators looking to quickly bring still images to life.

Pros

  • Generates 3D animations from a single 2D image
  • User-friendly interface for easy manipulation and animation
  • Requires minimal input and technical knowledge from the user
  • Produces high-quality results suitable for various applications

Cons

  • Limited to specific types of images (mainly character-based illustrations)
  • May struggle with complex or highly detailed images
  • Requires a powerful GPU for optimal performance
  • Not suitable for creating fully 3D models or animations

Getting Started

To get started with Monster Mash:

  1. Visit the Monster Mash web application.
  2. Upload an image of a character or creature.
  3. Use the tools provided to define the character's body parts and joints.
  4. Animate the character using the built-in animation tools.
  5. Export your animation as a video or GIF.

Note: Monster Mash is a web-based application and does not require installation. However, for the best experience, use a modern web browser and ensure you have a stable internet connection.

Competitor Comparisons

A real-time approach for mapping all human pixels of 2D RGB images to a 3D surface-based model of the body

Pros of DensePose

  • More comprehensive human body pose estimation
  • Supports real-time dense correspondence between 2D images and 3D surface models
  • Larger dataset and more extensive research backing

Cons of DensePose

  • Focused solely on human body pose estimation, less versatile for other subjects
  • More complex implementation and higher computational requirements
  • Steeper learning curve for newcomers to the field

Code Comparison

Monster-Mash:

def deform_mesh(mesh, handles, target_positions):
    # Simplified mesh deformation logic
    deformed_mesh = apply_arap_deformation(mesh, handles, target_positions)
    return deformed_mesh

DensePose:

def apply_densepose(image):
    # Simplified DensePose application
    model = load_densepose_model()
    results = model.inference(image)
    return results

Monster-Mash focuses on mesh deformation for various subjects, while DensePose specializes in human body pose estimation. Monster-Mash offers a more accessible approach for general 3D manipulation, whereas DensePose provides deeper insights into human body structure and pose. The code snippets illustrate the different focus areas: Monster-Mash deals with mesh deformation, while DensePose processes images for human pose estimation.

Detectron2 is a platform for object detection, segmentation and other visual recognition tasks.

Pros of Detectron2

  • More comprehensive and versatile computer vision library
  • Extensive documentation and community support
  • Regularly updated with new features and improvements

Cons of Detectron2

  • Steeper learning curve due to its complexity
  • Requires more computational resources for training and inference
  • Less focused on a specific task compared to Monster Mash

Code Comparison

Monster Mash (JavaScript):

const mash = new MonsterMash(canvas);
mash.loadMesh(meshData);
mash.deform(mouseX, mouseY);

Detectron2 (Python):

cfg = get_cfg()
cfg.merge_from_file(model_zoo.get_config_file("COCO-InstanceSegmentation/mask_rcnn_R_50_FPN_3x.yaml"))
predictor = DefaultPredictor(cfg)
outputs = predictor(image)

Summary

Monster Mash is a specialized tool for 3D character animation from 2D drawings, while Detectron2 is a broader computer vision library. Monster Mash offers simplicity and focus, whereas Detectron2 provides more extensive capabilities but with increased complexity. The choice between them depends on the specific project requirements and the user's expertise level.

33,406

OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation

Pros of OpenPose

  • More comprehensive human pose estimation, including face and hand keypoints
  • Supports multi-person detection in real-time
  • Extensive documentation and community support

Cons of OpenPose

  • Requires more computational resources
  • Limited to human pose estimation, not suitable for general 3D modeling
  • Steeper learning curve for implementation

Code Comparison

OpenPose (C++):

#include <openpose/flags.hpp>
#include <openpose/headers.hpp>

// Configure OpenPose
op::Wrapper opWrapper{op::ThreadManagerMode::Asynchronous};
opWrapper.configure(opWrapperStructPose);
opWrapper.start();

// Process and display image
const cv::Mat inputImage = cv::imread("image.jpg");
auto datumProcessed = opWrapper.emplaceAndPop(inputImage);
if (datumProcessed != nullptr)
    cv::imshow("OpenPose", datumProcessed->at(0)->cvOutputData);

Monster Mash (JavaScript):

import { MonsterMash } from 'monster-mash';

const mash = new MonsterMash();
mash.loadImage('image.jpg');
mash.generateMesh();
mash.deform();
mash.render();

Monster Mash focuses on 3D modeling from 2D images, while OpenPose specializes in human pose estimation. Monster Mash offers a simpler API for quick 3D transformations, whereas OpenPose provides more detailed skeletal tracking but requires more setup and processing power.

37,316

GFPGAN aims at developing Practical Algorithms for Real-world Face Restoration.

Pros of GFPGAN

  • Focuses on face restoration and enhancement, particularly useful for improving low-quality facial images
  • Utilizes advanced GAN techniques for realistic and high-quality results
  • Provides pre-trained models for easy implementation

Cons of GFPGAN

  • Limited to face restoration, not suitable for general image manipulation
  • Requires more computational resources due to complex GAN architecture
  • May introduce artifacts or unnatural features in some cases

Code Comparison

GFPGAN:

from gfpgan import GFPGANer

restorer = GFPGANer(model_path='experiments/pretrained_models/GFPGANv1.3.pth', upscale=2)
restored_img, _ = restorer.enhance(img, has_aligned=False, only_center_face=False, paste_back=True)

Monster Mash:

const mash = new MonsterMash();
mash.loadImage('input.png');
mash.deform();
mash.animate();

Key Differences

Monster Mash is primarily designed for 2D image animation and deformation, allowing users to create animated characters from static images. GFPGAN, on the other hand, specializes in face restoration and enhancement using advanced AI techniques. While Monster Mash offers more creative control for animation purposes, GFPGAN excels in improving the quality of facial images automatically.

Convert Figma logo designs to code with AI

Visual Copilot

Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.

Try Visual Copilot

README

Monster Mash: New Sketch-Based Modeling and Animation Tool

Introduction

This is the open-source version of Monster Mash.

Monster Mash is a new sketch-based modeling and animation tool that allows you to quickly sketch a character, inflate it into 3D, and promptly animate it. You can perform all interactions in the sketching plane. No 3D manipulation is required.

The web demo (http://MonsterMash.zone) and its source code that is available here accompanies a paper Dvorožňák et al.: Monster Mash: A Single-View Approach to Casual 3D Modeling and Animation published in ACM Transactions on Graphics 39(6):214 and presented at SIGGRAPH Asia 2020 conference. (See the project page for more details.)

The demo uses a combination of web technologies (mainly for UI) and C++ code.

Disclaimer: This is not an officially supported Google product.

License

The source code in the "src" directory is licensed under Apache License, Version 2.0. See the LICENSE file for more details. Note that third party code located in the "third_party" directory may be licensed under more restrictive licenses.

Building

This project uses CMake (https://cmake.org) for building. Some third party libraries are not part of this repository and must be installed in advance:

You can build the complete web application using emscripten (https://emscripten.org/), or a simplified desktop version (i.e., only a canvas without a web-based UI) using clang (https://clang.llvm.org/) or gcc (https://gcc.gnu.org/).

Building on Linux

Instructions for building on Ubuntu 20.04

  • Download and install the necessary dependencies by running:
    sudo apt-get install build-essential cmake libsdl2-dev wget unzip git python3
    
    (You can remove python3 if you only want the desktop version.)
  • Clone this repository into your home directory and change directory to the repo:
    git clone https://github.com/google/monster-mash.git ~/monster-mash && cd ~/monster-mash
    
  • Download the Triangle library and unzip it into the appropriate directory:
    wget http://www.netlib.org/voronoi/triangle.zip && unzip triangle.zip -d third_party/triangle
    
  • (Skip if you only want the desktop version.) Download and install emscripten by following instructions on https://emscripten.org/docs/getting_started/downloads.html
  • Create a directory for building and change to it:
    mkdir -p ./build/Release && cd ./build/Release
    
  • Build the project:
    • For the complete web version, build the project using emscripten:
      cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=PATH_TO_EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake ../../src && make
      
      (Replace PATH_TO_EMSDK with the path to your emsdk directory.)
    • For the desktop version, build the project using clang/gcc:
      cmake -DCMAKE_BUILD_TYPE=Release ../../src && make